
On April 20, 2005, the sixth anniversary of the Columbine massacre, Danny Ledonne released Super Columbine Massacre RPG, a free old-school style RPG that lets you roleplay this tragic event from Eric Harris’ and Dylan Klebold’s perspectives. Although it’s been out for a little over a year now, it recently has gotten a lot of media coverage [see here and here].
My first reaction is that of horror. Why would someone create such a game? I’m still wondering if there’s any value to such a game. Certainly there are other games that reenact horrible events, such as war. Although usually targeted for entertainment, war games may give players a greater insight into the motivations and strategies implemented during the actual event. Could this Columbine game provide any higher-level introspection? I guess I’ll only find out by playing the game. Perhaps it may be attempting to provide a sobering commentary on humanity much like recent movies about 9/11 are trying to do.
Update
Now that I’ve reflected a little, I’m feeling more uneasy about the game. I watched a news program today that talked about Eric Harris and how he had written how the video game Doom had influenced him. My concern with a game like this is that it won’t feed introspection, but rather the same disassociated feelings towards violence that Eric and Dylan felt.
Tags: [RPG, Columbine, Columbine Massacre, Eric Harris, Dylan Klebold, video game, 9/11, Danny Ledonne]